Norman rig for Blender (no facials yet, hasty release)

If you want to try and play with the rig, go ahead and download it :)

I did put more skinning work into the fingers afterwards and skinned the eyeballs. Facials still need to be added, but it has to wait until after christmas. Also the controllers sizes still would need to adjusted a bit more, i know. Hope you like it anyway :) Merry christmas!

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License

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6 Responses to Norman rig for Blender (no facials yet, hasty release)

  1. Unhurdof says:

    Hey Loolarge, you’re the best man! Thanks for converting this, not to mention recording it. I”m not sure what type of facial setup you have in mind, but I’ll make some shape keys if you’d like, unless you’re going with a shape key less setup like ndee85′s pirategirl Flick. Cheers bud.


  2. thedaemon says:

    Thanks for all your work, your blog is very helpful for an animator trying to brush up on his rigging skills in blender.

  3. Hakan says:

    Hammer Cool Ivo!! :) ))

  4. yavuz says:

    hey ivo. coole seite. macht spass dir beim arbeiten zuzuschauen :D
    freu mich auf neuen Stuff.

    Viele Grüße

  5. marcus says:

    hi, really no offense since my organic modelling is a complete mess when it comes to characters, but i wanted to show you something I think is quite beautiful.


  6. Keexetgrapser says:

    Hi !!! Good job!